![]() ![]() ![]() MaterialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials Running command: "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2" "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\Behind the scense.vmf" Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin" After editing and updating my map, the compile process doesn't update it in game, can anyone help?ĬDynamicFunction: Loading library 'Kernel32.dll' (74DD0000)ĬDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77BE78D0
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